<aside> <img src="/icons/info-alternate_purple.svg" alt="/icons/info-alternate_purple.svg" width="40px" />

Make sure you have read Limb Damage first.

</aside>

Limb damage is applied individually at every limb with every instance of damage received. It scales based on the damage amount using the formula:

*Limb Damage = round( random( Min, Max ) * Received Damage )*

Limb damage multipliers per damage type

Damage Type Head Body Left Arm Right Arm Legs
Default 1 1 1 1 1
entityAttack 0-2 1-3 0-1 0-1 0-1
fall - - - - 1-2
magma - - - - 1-2
anvil 3 - - - -
fallingBlock 3 - - - -
magic 1-3 1-3 - - -
wither 1-3 1-3 - - -
freezing 0-1 0-1 1 1 1
blockExplosion 1-3 1-3 1-3 1-3 1-3
entityExplosion 1-3 1-3 1-3 1-3 1-3
drowning 1-3 1-2 - - -
suffocation 1-3 1-2 - - -
fireTick 1-2 1-2 1-2 1-2 1-2
lava 1-2 1-2 1-2 1-2 1-2
campfire 1-2 0 0 0 0
soulCampfire 1-2 0 0 0 0
Lava 2-3 2-3 2-3 2-3 2-3
selfDestruct 0 0 0 0 0
starve 0 0 0 0 0
none 0 0 0 0 0
override 0 0 0 0 0