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Make sure you have read Limb Damage first.
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Limb damage is applied individually at every limb with every instance of damage received. It scales based on the damage amount using the formula:
*Limb Damage = round( random( Min, Max ) * Received Damage )*
| Damage Type | Head | Body | Left Arm | Right Arm | Legs |
|---|---|---|---|---|---|
| Default | 1 | 1 | 1 | 1 | 1 |
| entityAttack | 0-2 | 1-3 | 0-1 | 0-1 | 0-1 |
| fall | - | - | - | - | 1-2 |
| magma | - | - | - | - | 1-2 |
| anvil | 3 | - | - | - | - |
| fallingBlock | 3 | - | - | - | - |
| magic | 1-3 | 1-3 | - | - | - |
| wither | 1-3 | 1-3 | - | - | - |
| freezing | 0-1 | 0-1 | 1 | 1 | 1 |
| blockExplosion | 1-3 | 1-3 | 1-3 | 1-3 | 1-3 |
| entityExplosion | 1-3 | 1-3 | 1-3 | 1-3 | 1-3 |
| drowning | 1-3 | 1-2 | - | - | - |
| suffocation | 1-3 | 1-2 | - | - | - |
| fireTick | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 |
| lava | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 |
| campfire | 1-2 | 0 | 0 | 0 | 0 |
| soulCampfire | 1-2 | 0 | 0 | 0 | 0 |
| Lava | 2-3 | 2-3 | 2-3 | 2-3 | 2-3 |
| selfDestruct | 0 | 0 | 0 | 0 | 0 |
| starve | 0 | 0 | 0 | 0 | 0 |
| none | 0 | 0 | 0 | 0 | 0 |
| override | 0 | 0 | 0 | 0 | 0 |