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Make sure you have read Limb Damage first.
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Limb damage is applied individually at every limb with every instance of damage received. It scales based on the damage amount using the formula:
*Limb Damage = round( random( Min, Max ) * Received Damage )*
Damage Type | Head | Body | Left Arm | Right Arm | Legs |
---|---|---|---|---|---|
Default | 1 | 1 | 1 | 1 | 1 |
entityAttack | 0-2 | 1-3 | 0-1 | 0-1 | 0-1 |
fall | - | - | - | - | 1-2 |
magma | - | - | - | - | 1-2 |
anvil | 3 | - | - | - | - |
fallingBlock | 3 | - | - | - | - |
magic | 1-3 | 1-3 | - | - | - |
wither | 1-3 | 1-3 | - | - | - |
freezing | 0-1 | 0-1 | 1 | 1 | 1 |
blockExplosion | 1-3 | 1-3 | 1-3 | 1-3 | 1-3 |
entityExplosion | 1-3 | 1-3 | 1-3 | 1-3 | 1-3 |
drowning | 1-3 | 1-2 | - | - | - |
suffocation | 1-3 | 1-2 | - | - | - |
fireTick | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 |
lava | 1-2 | 1-2 | 1-2 | 1-2 | 1-2 |
campfire | 1-2 | 0 | 0 | 0 | 0 |
soulCampfire | 1-2 | 0 | 0 | 0 | 0 |
Lava | 2-3 | 2-3 | 2-3 | 2-3 | 2-3 |
selfDestruct | 0 | 0 | 0 | 0 | 0 |
starve | 0 | 0 | 0 | 0 | 0 |
none | 0 | 0 | 0 | 0 | 0 |
override | 0 | 0 | 0 | 0 | 0 |