Starting on Day 3, all hostile "monster" mobs have a chance to spawn with passive effects that make them stronger. The chance, number, and strength of these effects increase each day.

Mob strength is measured in Ranks, from 1 to 5.

Mob Ranks

A mob's Rank (1-5) determines how many and how strong its passive effects are.

For example:

Rank Indicators

Ranked mobs emit colored particles:

Rank Particle Color
1 🟩 Green
2 🟨 Yellow
3 🟦 Blue
4 🟪 Purple
5 🟥 Red

Rank icons

Rank icons

Ranked mobs in game.

Ranked mobs in game.


Rank Assignment

Whenever a hostile mob spawns, the following will happen:

  1. Rank Selection
  2. Effect Selection
  3. Stacking Rules

Effect Pool

Effect Max Level Selection Weight Notes
Resistance III 50 -
Strength III 40 -
Speed II 30 -
Regeneration II 10 Not available for undead mobs
Fire Resistance - 10 -
Invisibility - 3 Lasts 30s after spawn

Some more Rank examples